

Time Master: Time cards bend the normal turn-based rules of the game, giving the player extra turns or actions, or skipping the opponent's turn.Nature Hero: Forest cards (with creative names like Crazy Squirrel, Vindictive Raccoon, and Angry Angry Bear) are powered by the mad hermit's Magic Rabbit, a creature that gains an attack point each turn and is resummoned if killed.Our Goblins Are Different: Goblin cards are not incredibly strong by themselves, but have unusual and somewhat unpredictable abilities, such as removing an opponent's card from their repertoire, or jumping between battlefield slots at random.While alive, the beast then has an activated ability, such as a basilisk's gaze or a dragon's firebreath. The Beastmaster: Beast cards are unique in that only one of each type may be on the field at a time.Badass Bookworm: Sorcery cards do not contain a single creature to summon, but the spells cover a wide array of offensive, defensive, and supportive needs.

The Legions of Hell: Demonic cards fall into two categories: dealing massive damage to enemy creatures (sometimes with actual correlation with fire magic), or summoning demon creatures that are replaced by another demon creature when killed.Master of Illusion: Illusion cards tend to use the opponent's own creatures against them, such as by causing enemy creatures to damage themselves or their own wizard.Each card has a random factor, and tend to be at their most powerful when the randomness is irrelevant (such as giving a spell that targets a random opposing creature only one creature to choose from). Entropy and Chaos Magic: Chaos cards are very powerful, but unreliable.Anti-Magic: Control cards deny the opponent their resources by draining energy or disrupting creatures.Magitek: Mechanical cards include a couple dwarves, a very hard-to-kill steel golem, and five cards devoted to shooting some kind of cannon at the enemy creatures for either burst or steady damage.Necromancer: With a splash of Black Magic, death cards are fueled by the deaths of creatures - sometimes not discriminating as to whether those creatures are your own or your opponent's.Light 'em Up: Shared between holy and spirit wizard types, with the former being more defensive, and the latter being more offensive - with some identical or near-identical cards besides.And when stalling is no longer necessary, it can launch a game-ending attack directly on the enemy player, or a Rocks Fall, Everyone Dies on all creatures. Stone Wall: Earth cards tend to be defensive in nature, with healing spells, regenerating creatures, and all-around more health than average.Shock and Awe: Where fire magic is about inflicting indiscriminate damage, air cards tend to target singular creatures or the enemy player for massive damage, although there are a few support-type creatures that heal or stall for time.The most expensive water cards are some of the most fragile, but can single-handedly win games by staying alive for just a few turns. The Medic: Water cards are generally based around supporting other elements, defending, and stalling for time.Kill It with Fire: Nearly all fire cards are either capable of inflicting immediate damage or enhancing future damage, and has rather Glass Cannon like creatures in general.Each player takes on a journey of discovery reflected in the tricks they master as a player, with the challenges increasing in multi-player, Spectromancer pits players against hundreds of challenges of amazing tactical depth. Spectromancer provides a varied pallet of foes and environments that force players to watch every turn of a card. By adding new spells and new allies to your side, players will open new strategic options to master. Using one of six mage types in the game, Clerics, Mechanicians, Necromancers, Chaosmasters, Dominators and Illusionists, players duel against the computer or against other online players live. Each mage uses five magical elements during a duel - Fire, Water, Air, Earth and a fifth related to the specific mage type. Play as one of six powerful types of wizards and take on the corrupt council of magic and its innumerable minions. Open your mind and discover your power as you explore the world of Spectromancer! A turn-based online fantasy card game, co-designed by Magic: The Gathering's Richard Garfield and Alexey Stankevich, creator of Astral Tournament and Astral Masters, Spectromancer allows players to participate in a magical duel against other mages by strategically summoning creatures and casting spells.
